Weapons
A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are:- Main Hand: Sword, Axe
- Off Hand: Axe, Dagger, Torch, Warhorn
- Two-Handed: Greatsword, Longbow, Shortbow
Special Skills
- Traps--Traps are utility skills that can be placed at a ranger's current location. When an enemy enters a trap, it is triggered. For example, Spike Trap will cripple and bleed enemies that pass through it. A trap can remain active as long as the ranger chooses to remain close to it. A ranger can only have one of each trap type out at any given time.
- Spirits--A spirit skill summons a nature spirit that influences the area around it. For example, Sun Spirit applies additional fire damage to allied attacks inside its influence. A spirit stays out for a short period of time and goes away if the ranger wanders too far away from it. Spirits can be attacked by enemies and removed from the battle. A ranger can only have one of each type of spirit out at any given time
Pets
A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks). Within each type there are subtypes that can influence pets' abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar. A ranger's pet gets its level from its master, which determines their basic attack, armor, and health.
Skills Trailer
Barrage
Hunter's Call
Spread Shot
Serpent Strike
Whirling Defense
Hunter's Call
Spread Shot
Serpent Strike
Whirling Defense
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