Wednesday, October 7, 2009
Max Payne 3
Game - Max Payne 3
Publisher - Rockstar Games
Developer - Rockstar Vancouver
Engine - RAGE
Platform - PC, 360, PS3
Release Date - 01 March 2010
Gameplay Feature
Publisher - Rockstar Games
Developer - Rockstar Vancouver
Engine - RAGE
Platform - PC, 360, PS3
Release Date - 01 March 2010
Gameplay Feature
- The healing system will involve Max's in-story addiction to painkillers.
- Max can wield two different guns, such as a revolver and an automatic.
- Max will only be able to have weapons in a realistic manner, i.e. he will only have one rifle or shotgun at a time and must drop a rifle to shoot in akimbo.
- At certain points, particularly when a boss has been thoroughly wounded, the computer will seize control of Max to execute pre-scripted "cinematic" kills without going into a typical cutscene.
- Cutscenes will be in real time.
- Motion-comics will bridge the gap between the game's different acts.
- At times when Max is going through withdrawal, he will see hallucinations.
- Max can now use human shields.
- Many objects in the game are destructible, such as crates
- The cover system will be introduced in it, though it won't be 'the focus of the game'
- Max will be able to perform life-saving kill shots should he be near death. If he manages to kill his killer before the screen goes black, he'll spring back to life thanks to an adrenaline boost
Labels:
Max Payne 3
E.Y.E.
Game - E.Y.E.
Developer - Streum on Studio
Engine - Source
Platform - PC
Release Date - February 2010
What Is Eye?
Developer - Streum on Studio
Engine - Source
Platform - PC
Release Date - February 2010
What Is Eye?
After an unending war with the metastreumonic Force, the powerful organization Secreta Secretorum you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.
A dark and mysterious universe (inspired by Blade Runner, Ghost In The Shell and Warhammer 40 000) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all together serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developed by Streum On Studio in 1998.
A dark and mysterious universe (inspired by Blade Runner, Ghost In The Shell and Warhammer 40 000) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all together serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developed by Streum On Studio in 1998.
Features
- The multiplayer, teamplay, co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
- Psychological and mental traumas management.
- 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
- Complete hacking system with game play impact. 5 devastatingly subtle PSI powers.
- About 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
- Excellent replayability due to primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
- Open-level gameplay for hours of play without reloading.
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