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Thursday, March 4, 2010

GF100 - Next Generation Of Nvidia GeForce GPU


--Overview--
  • Code named GF100
  • Microsoft DirectX 11 support
  • 3 billion transistors
  • double CUDA cores of previous generation GT200 GPUs (The 512 CUDA cores are organized in 16 SMs of 32 cores each)
  • 384 bit GDDR5 memory interface (supporting up to a total of 6 GB)
  • New scalable geometry pipeline
  • Enhanced anti-aliasing capabilities (32x antialiasing mode for higher levels of image quality)
  • Nvidia PolyMorph Engine (With the PolyMorph Engine, GF100 implements the world’s first scalable geometry pipeline with up to 16 individual tessellation engines on a single GPU. These engines deliver revolutionary performance in DirectX 11’s most important new graphics feature, GPU-accelerated tessellation. By allowing more detailed geometry to be packed into a scene, tessellation lets developers create more complex environments with beautiful visual clarity. Blocky edges are smoothed out, allowing game characters to be rendered with cinema-quality detail. And since tessellation is only applied to necessary areas, game performance is not compromised)
  • Real time physics (The new Nvidia GigaThread hardware scheduler allows 10 times faster switching between graphics and physics processing, enabling more complex effects to be rendered in real time)
  • Advanced cinematic effects (Effects like motion blur, soft shadows, transparency, and depth of field are performed with incredible speed through full Microsoft DirectCompute support and atomic operations that execute up to 20 times faster than prior generation GPUs)
  • Ray tracing (By tracing the path of light through a 3D scene, ray tracing uses the power of the GPU to create spectacular, photo-realistic visuals. The innovative unified cache architecture in GF100 makes ray tracing runs up to 4 times faster than prior generation GPUs)

Fermi’s 16 SM are positioned around a common L2 cache. Each SM is a vertical rectangular strip that contain an orange portion (scheduler and dispatch), a green portion (execution units), and light blue portions (register file and L1 cache)


Comparison table




A Bugatti Veyron rendered with path tracing using NVIDIA OptiX technology. OptiX integrates easily with game engines, allowing racing games to leverage ray tracing for near-photorealistic glamour shots in gallery mode

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